How Card Crush card stats work

See how Card Crush calculates Battle Score, when Speed decides a tie and how five cards contribute to Team Initiative.

Start with Battle Score. Card Crush adds a card’s Power and its affinity bonus for the matchup. The higher score wins that round. Speed enters the calculation only when the two Battle Scores are equal. Card Crush game rules

Work through one round

Suppose your card has Power 8, Speed 4 and an affinity bonus of 1. Its score is 9. The opposing card has Power 9, Speed 3 and no bonus. Its score is also 9. In this illustrative round, your card’s Speed of 4 wins the tie. If the opposing card had scored 10 instead, its Battle Score would already have settled the result.

What if Speed also ties?

Card Crush then compares Team Initiative, the sum of Speed across the five cards in each deck. For example, speeds of 4, 5, 6, 2 and 3 give a team total of 20. A deck with a higher total wins at this tiebreak stage. If that comparison also ties, the rules specify a deterministic final tiebreak. Card Crush game rules

When you compare two cards, use the same opposing affinity in both examples. That lets you see whether a difference comes from the card itself or from the opponent you chose.

Something changed? Send a correction.