
The card reference
Earth affinity in Card Crush
Explore cards, understand their attributes, and compare documented stats side by side.

Look up all nine Earth matchups in Card Crush. See who gets the bonus against Lightning or Air and how it changes the round score.
Earth gets its largest affinity advantage against Lightning (+3). Its toughest matchup at equal Power is Air, which gets +3 against Earth. The two cards must face each other in the same deck position. Card Crush game rules, affinity wheel and tiebreaks
| Opponent | Bonus added to Earth | Bonus added to opponent |
|---|---|---|
| Lightning | 3 | 0 |
| Water | 2 | 0 |
| Fire | 1 | 0 |
| Ice | 1 | 0 |
| Earth | 0 | 0 |
| Air | 0 | 3 |
| Shadow | 0 | 2 |
| Light | 0 | 1 |
| Nature | 0 | 1 |
What changes in a round?
If you expect Water rather than Lightning in the opposing slot, Earth gets a smaller bonus. At Power 6 against Power 8, Earth beats Lightning 9-8 but ties Water 8-8. Speed decides only the second matchup if the cards have different Speeds.
Use the figures for the level you own to compare two cards for this slot, then check the full lineup.
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