
The card reference
Fire affinity in Card Crush
Explore cards, understand their attributes, and compare documented stats side by side.

Look up all nine Fire matchups in Card Crush. See who gets the bonus against Ice or Water and how it changes the round score.
Fire gets its largest affinity advantage against Ice (+3). Its toughest matchup at equal Power is Water, which gets +3 against Fire. The two cards must face each other in the same deck position. Card Crush game rules, affinity wheel and tiebreaks
| Opponent | Bonus added to Fire | Bonus added to opponent |
|---|---|---|
| Ice | 3 | 0 |
| Nature | 2 | 0 |
| Light | 1 | 0 |
| Shadow | 1 | 0 |
| Fire | 0 | 0 |
| Water | 0 | 3 |
| Lightning | 0 | 2 |
| Earth | 0 | 1 |
| Air | 0 | 1 |
What changes in a round?
A Fire card does not need to match Ice’s raw Power to win. At Power 5 against Ice at 7, the score is 8-7. If the opposing card is Nature at 7 instead, Fire gets +2; the 7-7 tie brings Speed into play.
Use the figures for the level you own to compare two cards for this slot, then check the full lineup.
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