
The card reference
Water affinity in Card Crush
Explore cards, understand their attributes, and compare documented stats side by side.

Look up all nine Water matchups in Card Crush. See who gets the bonus against Fire or Lightning and how it changes the round score.
Water gets its largest affinity advantage against Fire (+3). Its toughest matchup at equal Power is Lightning, which gets +3 against Water. The two cards must face each other in the same deck position. Card Crush game rules, affinity wheel and tiebreaks
| Opponent | Bonus added to Water | Bonus added to opponent |
|---|---|---|
| Fire | 3 | 0 |
| Ice | 2 | 0 |
| Nature | 1 | 0 |
| Light | 1 | 0 |
| Water | 0 | 0 |
| Lightning | 0 | 3 |
| Earth | 0 | 2 |
| Air | 0 | 1 |
| Shadow | 0 | 1 |
What changes in a round?
The operator’s example pairs Power 6 Water with Power 7 Fire. Water’s +3 makes the score 9-7, so Speed never comes into it. Against Lightning at Power 7, that same Water card would score 6 against 10.
Use the figures for the level you own to compare two cards for this slot, then check the full lineup.
When scores are equal, follow the Speed and Team Initiative tiebreaks.
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