Water affinity in Card Crush

96 cards · Page 1 of 8

Abyss Lord - Card Crush Season 1 card

Abyss Lord

Season 1

Power
10
Speed
10
AbyssNova - Card Crush Season 2 card

AbyssNova

Season 2

Power
9
Speed
9
AbyssosKing - Card Crush Season 4 card

AbyssosKing

Season 4

Power
9
Speed
10
AbyssPrime - Card Crush Season 3 card

AbyssPrime

Season 3

Power
9
Speed
9
AquaByte - Card Crush Season 2 card

AquaByte

Season 2

Power
1
Speed
4
Aquaflux - Card Crush Season 3 card

Aquaflux

Season 3

Power
1
Speed
1
Aquagrid - Card Crush Season 2 card

Aquagrid

Season 2

Power
5
Speed
6
Aquakick - Card Crush Season 4 card

Aquakick

Season 4

Power
1
Speed
1
AquaNova - Card Crush Season 3 card

AquaNova

Season 3

Power
9
Speed
10
AquaShard - Card Crush Season 3 card

AquaShard

Season 3

Power
5
Speed
5

Look up all nine Water matchups in Card Crush. See who gets the bonus against Fire or Lightning and how it changes the round score.

Water gets its largest affinity advantage against Fire (+3). Its toughest matchup at equal Power is Lightning, which gets +3 against Water. The two cards must face each other in the same deck position. Card Crush game rules, affinity wheel and tiebreaks

Opponent Bonus added to Water Bonus added to opponent
Fire 3 0
Ice 2 0
Nature 1 0
Light 1 0
Water 0 0
Lightning 0 3
Earth 0 2
Air 0 1
Shadow 0 1

What changes in a round?

The operator’s example pairs Power 6 Water with Power 7 Fire. Water’s +3 makes the score 9-7, so Speed never comes into it. Against Lightning at Power 7, that same Water card would score 6 against 10.

Use the figures for the level you own to compare two cards for this slot, then check the full lineup.

When scores are equal, follow the Speed and Team Initiative tiebreaks.

Something changed? Send a correction.